Graveyard Slot Machine Yugioh

On the left side of his wrist was a Deck, and on top of it was a slot for the Graveyard. On top of the Graveyard slot was a Deck holder that opened up, revealing Game Cards. Six card slots emerged from the device, and on the edge of the front-most Card Zone was a holder that opened, revealing his Extra Deck. 'Game Mode, hatsudo!' On the left side of his wrist was a Deck, and on top of it was a slot for the Graveyard. On top of the Graveyard slot was a Deck holder that opened up, revealing Game Cards. Six card slots emerged from the device, and on the edge of the front-most Card Zone was a holder that opened, revealing his Extra Deck. 'Game Mode, hatsudo!'

(Redirected from Yu-Gi-Oh! Shin Duel Monsters 2)
Yu-Gi-Oh! Duelists of the Roses
Developer(s)Konami
Producer(s)Satoshi Shimomura
Composer(s)Waichiro Ozaki
Hiroshi Tanabe
Platform(s)PlayStation 2
Release
  • JP: September 6, 2001
  • NA: February 16, 2003
  • EU: September 26, 2003
Greatest Hits
  • JP: December 12, 2002
  • NA: 2004
  • JP: July 29, 2004 (Konami Denkō)
Genre(s)Card Battle Simulator

Yu-Gi-Oh! The Duelists of the Roses (遊戯王真デュエルモンスターズII 継承されし記憶, Yu-Gi-Oh! Shin Dyueru Monsutāzu Tsū Keishō Sareshi Kioku, lit. Yu-Gi-Oh! True Duel Monsters II Inherited Memories) is a video game based on the Yu-Gi-Oh! series, developed by Konami and released on PlayStation 2 format on September 6, 2001, in Japan. This is the first game from the series to be released on PlayStation 2 format.

Upon its release, Yu-Gi-Oh! The Duelists of Roses received mixed reviews from most game critics, with many critics praising the game for its graphic design and appeal, but criticizing its tedious gameplay and lack of fair challenge. It was a commercial success though, being recognized as one of the best-selling PlayStation 2 games to date, selling over one million copies worldwide. In mid-2006, The Duelists of the Roses was named a PlayStation 2 Greatest Hits title.

Game Mechanics[edit]

The player views their hand and selects the 'Hourglass of Courage' monster card.

Each duel in the game takes place on a 7×7 table, with each player commanding a 'Deck Leader' that acts as the representation of their life points as well as the means through which cards are played from the hand—one card each turn can be placed on the board in a space adjacent to the deck leader. Each card on the field as well as the deck leader itself can be moved one horizontal or vertical space each turn. When two monster cards on the field collide with each other, they are flipped face-up, and a battle takes place in the same manner as the trading card game, with life points being subtracted appropriately. The duel ends when one player's life points are reduced to zero or when a player ends a turn with their deck leader completely surrounded by enemy monsters in their summoning areas. A duel also ends after 100 turns have elapsed, at which point the player with the most remaining life points is declared the winner.

Monsters can be 'promoted' with use in duels. When monsters survive face-up on the field, destroy enemy monsters, or inflict life point damage to the opponent, they gain experience (monster experience is hidden). When a monster accumulates enough experience, it will be promoted to the next rank. A monster must be promoted at least once in order to act as a deck leader. Some deck leaders have special abilities based on their type and rank, which include raising the strength of nearby monsters, increasing life points by a small number each turn, or being able to move two spaces each turn instead of just one.

A deck of exactly 40 cards is required to duel. Each card in the game has a 'deck cost', which is a value given to a card based on its strength. The game adds difficulty by forcing the player to have a lower overall deck cost than their opponent in order to duel that opponent, essentially forcing the player to have a weaker deck. Cards are obtained mainly through the 'graveyard slots', which is a slot machine that appears after each win allowing the player to obtain cards from an opponent's deck that were sent to the graveyard during the duel. Cards can also be obtained using codes in the deck builder menu or through 'reincarnation', which is where owned cards can be sacrificed to give three different cards of a slightly lower deck cost. Reincarnation becomes available once after every 5 completed duels, win or loss.

Each space on the 7x7 duel board has a certain terrain. Each type of monster has at least one favored terrain that gives that monster an extra 500 ATK and DEF bonus when engaged in battle on that terrain. Each type of monster also has at least one disfavored terrain that reduces the ATK and DEF of that monster by 500 points. There are also three special terrains: Labyrinth, which no cards are able to move onto except for a few monsters with special effects; crush, which instantly destroys any monster with 1500 or more ATK; and toon, which weakens every monster in the game except for toon monsters. Terrains include normal, forest, meadow, dark, sea, wasteland, mountain, toon, crush, and labyrinth.

Plot[edit]

The game is very loosely based on the real-world Wars of the Roses, a series of wars fought between the House of Lancaster and the House of York over control of England in the 15th century. Yami Yugi (Yugi Mutou in the English anime and the original Japanese adaptations) assumes the identity of the head of the Tudor dynasty, Henry Tudor, while Seto Kaiba represents the head of the Yorkist clan force as Christian Rosenkreuz. Other characters from the anime similarly assume the roles and names of others who featured in the conflict.

The player assumes control of the 'Rose Duelist', who is summoned from an unknown time period to the year 1485 by a druid of the Lancastrian forces to assist them in defeating the Yorkists and regaining control of the throne. Both sides possess eight 'rose cards' which have sorcerous powers. The Lancastrians wish to obtain the Yorkists' white rose cards because Seto's forces are using their power to create a barrier that protects their territory, while the Yorkists wish to obtain the Lancastrians' red rose cards because Seto needs all 16 rose cards together to attempt a forbidden 'rose summoning' that would give the Yorkists great power. The Rose Duelist also needs all 16 cards together to conjure enough power to go back to their proper time period, and so the player is forced to pick a side.

Graveyard Slot Machine Yugioh Duel

If the Lancastrians are sided with, the Rose Duelist obtains the white rose cards by battling the Yorkist forces who are represented by antagonists from the Yu-Gi-Oh! series such as Maximillion Pegasus, Weevil Underwood, and Rex Raptor. The Rose Duelist finally defeats Seto for the last rose card at Stonehenge, but the victory is short-lived as Seto reveals that the power released from their duel (along with all of the rose cards brought to the site by the Rose Duelist) has fulfilled the requirements for the great summoning, and that he feigned allegiance to the Yorkists to force the Lancastrians to summon the Rose Duelist in the first place. Seto then summons Manawyddan fab Llyr, a powerful mythological figure known as the card guardian, who Seto plans to use to ensure his rule over England. The Rose Duelist defeats Manawyddan fab Llyr and banishes him from the time period, securing victory for the Lancastrians. The epilogue states that Yugi was crowned as the king of England and that it is unknown whether or not the Rose Duelist was ever returned to the time period whence they were summoned.

If the Yorkists are sided with, the Rose Duelist battles protagonists from the Yu-Gi-Oh! series such as Joey Wheeler, Téa Gardner, and Yugi himself. After all of the rose cards are obtained, Seto performs the rose summoning at Stonehenge, again summoning Manawyddan fab Llyr. This time, however, Manawyddan reveals himself to be the brother of Nitemare from Yu-Gi-Oh! Forbidden Memories and is furious that they summoned his brother in Egypt then locked him away again. The Rose Duelist is forced to defeat Manawyddan fab Llyr to undo the summoning. After the duel, Seto informs the Rose Duelist that he has been long searching for a true Card Guardian because an ancestor of his entered into a pact with one long ago (again referencing Forbidden Memories.) Seto leaves the Rose Duelist with his white rose pendant and his forces leave England, allowing the Lancastrians to gain control of the throne.

Cast[edit]

Lancastrians[edit]

Graveyard Slot Machine Yugioh Game

  • Yugi Mutou as Henry Tudor, later Henry VII of England
  • Téa Gardner as Elizabeth of York
  • Tristan Taylor as Thomas Grey
  • Mai Valentine as Lady Margaret Beaufort
  • Joey Wheeler as Christopher Urswick
  • Shadi as John Morton
  • Ryo Bakura as Jack Cade
  • Solomon Muto as Jasper Tudor

Yorkists[edit]

  • Seto Kaiba as Christian Rosenkreuz
  • Player Killer of Darkness (also known as PaniK)
  • Maximillion Pegasus as Thomas Stanley, 1st Earl of Derby
  • Slysheen as Richard III of England

Reception[edit]

Critical response[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings63%[1]
Metacritic59/100[2]
Review scores
PublicationScore
EGM5/10[3]
Game Informer8/10[4]
GamePro[5]
GameSpot5.1/10[6]
GameSpy[7]
IGN5.6/10[10]
OPM (US)[8]
X-Play[9]
Graveyard Slot Machine Yugioh

Yu-Gi-Oh! The Duelists of the Roses received 'mixed' reviews according to video game review aggregatorMetacritic.[2]

Commercial response[edit]

According to The Magic Box, Yu-Gi-Oh! The Duelists of the Roses had sold over 1.11 million copies in North America only.[11] According to another website, the game had sold over 68,420 copies in Japan alone.[12] After the estimates, the game sold over 1.178 million copies worldwide, becoming a worldwide success. It is currently the #138 best selling PlayStation 2 game in history.[citation needed]

Sales[edit]

By July 2006, Duelists of the Roses had sold 950,000 copies and earned $33 million in the United States. Next Generation ranked it as the 60th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[13]

References[edit]

  1. ^'Yu-Gi-Oh! The Duelists of the Roses for PlayStation 2'. GameRankings. Retrieved October 6, 2015.
  2. ^ ab'Yu-Gi-Oh! The Duelists of the Roses for PlayStation 2 Reviews'. Metacritic. Retrieved October 6, 2015.
  3. ^EGM staff (April 2003). 'Yu-Gi-Oh! The Duelists of the Roses'. Electronic Gaming Monthly (165): 120. Archived from the original on June 4, 2004. Retrieved October 6, 2015.
  4. ^Reiner, Andrew (April 2003). 'Yu-Gi-Oh! The Duelists of the Roses'. Game Informer (120): 85. Archived from the original on January 30, 2008. Retrieved October 6, 2015.
  5. ^Bro Buzz (March 24, 2003). 'Yu-Gi-Oh! The Duelists of the Roses Review for PS2 on GamePro.com'. GamePro. Archived from the original on February 7, 2005. Retrieved October 6, 2015.
  6. ^Davis, Ryan (February 24, 2003). 'Yu-Gi-Oh! The Duelists of the Roses Review'. GameSpot. Retrieved October 6, 2015.
  7. ^Nam, Michael J. (March 4, 2003). 'GameSpy: Yu-Gi-Oh! The Duelists of the Roses'. GameSpy. Retrieved October 6, 2015.
  8. ^'Yu-Gi-Oh! The Duelists of the Roses'. Official U.S. PlayStation Magazine: 98. April 2003. Archived from the original on June 4, 2004. Retrieved October 6, 2015.
  9. ^Keil, Matt (February 28, 2003). ''Yu-Gi-Oh!: The Duelists of the Roses' (PS2) Review'. X-Play. Retrieved October 6, 2015.
  10. ^Dunham, Jeremy (March 6, 2003). 'Yu-Gi-Oh! Duelist of the Roses'. IGN. Retrieved June 17, 2019.
  11. ^'The Magic Box - US Platinum Chart Games'. Archived from the original on December 8, 2009.
  12. ^'Archived copy'. Archived from the original on February 25, 2005. Retrieved August 9, 2009.CS1 maint: archived copy as title (link)
  13. ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 28, 2007.

External links[edit]

  • Yu-Gi-Oh! The Duelists of the Roses at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yu-Gi-Oh!_The_Duelists_of_the_Roses&oldid=980268612'

YU-GI-OH! TRADINGCARD GAME
U.S. - MAGIC RULER
CARD SPOILER - LIST

BLUEEYESWHITEGUY's Magic Ruler Full spoiler version 1.1
Special thanks go to AshtonGyoroDBZ, rydeordie, rubien.gautier, mattfred99, paulad29, rivendelita, mr_slick_, dsmith & Pojo.com

Please report any discrepancies or typos to blueeyeswhiteguy@aol.com. Distribute this list freely, but please give me credit for my work- this was a lot of typing!
The most major change in this version was MRL-002 and MRL-003 were misnumbered (I had Axe of despair as MRL-003 and vice-versa). I think this version is pretty close to final, but keep sending me the errors!!!
Commons - 65
Rares - 17
Super Rares - 10
Ultra Rares - 10
Secret Rares -2
Total Cards - 104
For Quick Reference, U/Rs are...
MRL-002 Axe of Despair
MRL-006 Spellbinding Circle
MRL-029 Relinquished
MRL-036 Snatch Steal
MRL-039 Delinquent Duo
MRL-045 The Forceful Sentry
MRL-047 Mystical Space Typhoon
MRL-061 Megamorph
MRL-072 Toon Mermaid
MRL-073 Toon Summoned Skull
S/Rs are...
MRL-003 Black Pendant
MRL-012 Mahar Vairo
MRL-026 Invader of The Throne
MRL-038 Confiscation
MRL-048 Giant Trunade
MRL-049 Painful Choice
MRL-051 Black Illusion Ritual
MRL-076 Toon World
MRL-078 Banisher of the Light
MRL-102 Messenger of Peace
MRL-000 Blue Eyes Toon Dragon - dragon toon - Level 8 - 3000/2500 This card cannot be summoned unless 'Toon World' is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points. If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Secret Rare
MRL-001 Penguin Knight - aqua effect - Level 3 - 900/800 when this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. - Common
MRL-002 Axe of Despair - equip magic - A monster equiped with this card increases its ATK by 1000 points. When this card is sent from the Field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck - Ultra Rare
MRL-003 Black Pendant - equip magic - A monster equipped with this card increases its ATK by 500 points. When this card is sent from the Field to the graveyard, inflict 500 points of direct damage to your opponent's Life Points. - Super Rare
MRL-004 Horn of Light - equip magic - a monster equipped with this card increases its DEF by 800 points. when this card is sent from the field to the graveyard, you can pay 500 Life Points to place it on top of your deck. - Common
MRL-005 Malevolent Nuzzler - equip magic - A monster equipped with this card increases its attack by 700 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Pointsto place it on top of your Deck - Common
MRL-006 Spellbinding Circle - permanent trap - Select 1 monster. As long this card remains face-up on the field, the selected monster cannot attack or change position except by the effect of a Magic, Trap, or Effect Monster Card. When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed. - Ultra Rare
MRL-007 Metal Fish - machine - Level 5 - 1600/1900 - Common
MRL-008 Electric Snake - thunder effect - Level 3 - 800/900 - When this card is sent directly from your hand to the Graveyard by your opponent's card effect, you can draw 2 cards from your Deck - Common
MRL-009 Queen Bird - Winged Beast - Level 5 - 1200/2000 - Common
MRL-010 Ameba - aqua effect - Level 1 - When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.- Rare
MRL-011 Peacock - winged beast - level 5 - 1700/1500 - Common
MRL-012 Maha Vailo - spellcaster effect - Level 4- 1550/1400 - In addition to the effects of equip cards, the ATK of this monster is increased by 500 points for each card equipped to this monster - Super Rare
MRL-013 Guardian of the throne room - machine - Level 4 - 1650/1600 - common
MRL-014 Fire Kraken - aqua - level 4 - 1600/1500 - common
MRL-015 Minar - insect effect - Level 3 - 850/750 - When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of direct damage to your opponent's Life Points. - Common
MRL-016 Griggle - plant effect - Level 1 - when this card is face up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face up on the field. -Common
MRL-017 Tyhone #2 - dragon - Level 6 - 1700/1900 - Common
MRL-018 Ancient on of the deep forest - beast - Level 6 - 1800/1900 - Common
MRL-019 Dark Witch - fairy - Level 5 - 1800/1700 - Common
MRL-020 Weather Report - aqua effect - Level 4 - FLIP: Destroys all opponents face-up 'swords of Revealing Light' on the field. If 'Swords of Revealing Light' is destroyed, you can perform your battle phase twice this turn (or your next turn, if activated during oponent's turn) - Common
MRL-021 Mechanical Snail - machine - Level 3 - machine - 800/1000 - Common
MRL-022 Giant turtle who feeds on flame - aqua - Level 5 - 1400/1800 - common
MRL-023 Liquid Beast - aqua - Level 3 - 950/800 - Common
MRL-024 Hiro's Shadow Scout - fiend effect - Level 2 - 650/500 - FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the graveyard. - Rare
MRL-025 Hige Tide Gyojin - aqua - Level 4 - 1650/1300 - Common
MRL-026 Invader of The Throne - warrior effect - Level 4 - 1350/1700 - FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. - Super Rare
MRL-027 Whiptail Crow - fiend - Level 4 - 1650/1600 - Common
MRL-028 Slot Machine - machine - Level 7 - 2000/2300 - Common
MRL-029 Relinquished - spell caster ritual effect - Level 1 - 0/0 - This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip 'Relinquished'. You may use this effect only once per turn and can equip 'Relinquished' with only 1 monster at a time. When your opponent's monster attacks this monster with an attack higher than 'Relinquished', the equipped monster card is destroyed instead of 'Relinquished'. Any life point damage you
receive from the attacking monster when 'Relinquished' is equipped is also inflicted on your opponent. - Ultra Rare
MRL-030 Red Archery Girl - aqua - Level 4 - 1400/1500 - Common
MRL-031 Gravekeeper's Servant - continuous magic - Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard. - Common
MRL-032 Curse of Fiend - magic - Changes the battle positions of all attack position monsters to defense position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap, or Effect Monster Card. You can activate this card only during your standby phase. - Common
MRL-033 Upstart Goblin - magic - Draw 1 card from your Deck. Your opponent gains 1000 Life Points - Common
MRL-034 Toll - continuous magic - As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack. - Common
MRL-035 Final Destiny - magic - Discard 5 cards from your hand to destroy all cards on the field. - Common
MRL-036 Snatch Steal - equip magic - Take control of one of your opponent's face-up monsters. Your opponent gains 1000 Life Points during each of his/her standby phases. - Ultra Rare
MRL-037 Chorus of Sanctuary - field magic - increases the DEF of all Defence position monsters by 500 points - Common
MRL-038 Confiscation - magic - pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the graveyard. - Super Rare
MRL-039 Delinquent Duo - magic - Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's had. Your opponent then selects and discards another card from his/her hand. - Ultra Rare
MRL-040 Darkness Approaches - magic - Discard 2 cards from your hand. Select 1 face up monster and flip it face down, but do not change its battle position. - Common
MRL-041 Fairy's Hand Mirror - trap - Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster. - Common
MRL-042 Tailor of the Fickle - quick magic - Select one equipped Equip Card and switch it to another correct target - common

MRL-043 Rush Recklessly - quick magic - Increase 1 monster's ATK by 700 points during the turn this card is activated. - Rare
MRL-044 The Reliable Guardian - quick magic - Increase 1 monster's DEF by 700 points the turn that this card is activated - Common
MRL-045 The Forceful Sentry - magic - Look at your opponent's hand, then select 1 card and return it to his/her Deck. the Deck is then shuffled.
- Ultra Rare
MRL-046 Chain Energy - continuous magic - as long as this card remains face up on the field, both you and your opponent must pay 500 Life
Points per card to play or set cards from your respective hands. - common
MRL-047 Mystical Space Typhoon - quick magic - Destroy 1 Magic or Trap card on the Field. - Ultra Rare
MRL-048 Giant Trunade - magic - Return all Magic and Trap cards on the Field to their respective owner's hands. - Super Rare
MRL-049 Painful Choice - magic - Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards in the Graveyard. - Super Rare
MRL-050 Snake Fang - trap - Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. - common
MRL-051 Black Illusion Ritual - ritual magic - this card is used to Ritual Summon 'Relinquished'. You must also offermonsters whose total Level Stars equal 1 or more from the field or yor hand as a Tribute. - Super Rare
MRL-052 Octoberser - aqua - Level 5 - 1600/1400 - Common
MRL-053 Psychic Kappa - aqua - Level 2 - 400/1000 - Common
MRL-054 Horn of the Unicorn - equip magic - a monster equipped with this card raises its attack and def by 700 points. when this card is sent from the field to the Graveyard, it retuns to the top of your Deck. - Rare
MRL-055 Labyrinth Wall - rock - Level 5 - 0/3000 - Common
MRL-056 Wall Shadow - You cannot normal summon this monster. This card can only be special summoned by offering 'Labyrinth Wall' equipped with 'Magical Labyrinth' as a tribute No other tribute monsters are necessary. - Common
MRL-057 Twin Long Rods #2 - aqua - Level 3 - 850/700 - Common
MRL-058 Stone Ogre Grotto - rock - Level 5 - 1600/1500 - Common
MRL-059 Magical Labyrinth - equip magic - Equip 'Labyrinth Wall' with this card. If you offer 'Labyrinth Wall' equipped with this card as a tribute,
you can Special Summon 'Wall Shadow' from your hand. - Common
MRL-060 Eternal Rest - magic card - Destroy all monsters equipped with Equip Cards. - Common
MRL-061 Megamorph - equip magic - If your Life Points than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved. - Ultra Rare
MRL-062 Commencement Dance - ritual magic - This card is used to Ritual Summon 'Performance of Sword'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-063 Hamburger Recipe - ritual magic - This card is used to Ritual Summon 'Hungry Burger'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-064 House of Adhesive Tape - trap - If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. - Common
MRL-065 Eatgaboon - trap - If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. - Common
MRL-066 Turtle Oath - ritual magic - This card is used to Ritual Summon 'Crab Turtle'. You must also offer monsters
whose total Level Stars equal 8 or more as a tribute from the field or your hand. - Common
MRL-067 Performance of Sword - ritual warrior - Level 6 - 1950/1850 - This monster can only be Ritual Summoned with the Ritual Magic Card, 'Commencement Dance'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-068 Hungry Burger - ritual warrior - Level 6 - 2000/1850 - This monster can only be Ritual Summoned with the Ritual Magic Card, 'Hamburger Recipe'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-069 Crab Turtle - aqua ritual - Level 8 - 2550/2500 -This monster can only be Ritual Summoned with the Ritual Magic Card, 'Turtle Oath'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-070 Ryu-Ran - dragon - Level 7 - 2200/2600 - Common
MRL-071 Manga Ryu-Ran - dragon toon - Level 7 - 2200/2600 - This card cannot be summoned unless 'Toon World' is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this
card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points.
If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Rare
MRL-072 Toon Mermaid - aqua toon - Level 4 - 1400/1500 -This card cannot be summoned unless 'Toon World' is on the field. This
card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this
card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points. If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Ultra Rare
MRL-073 Toon Summoned Skull - fiend toon - Level 6 - 2500/1200 - This card cannot be summoned unless 'Toon World' is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points. If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Ultra Rare
MRL-074 Jigen Bakudan - effect pyro - Level 2 - 200/1000 - After this card is flipped, offer it as a Tribute during your standby phase to destroy all monsters on your side of the field and inflict direct damage equal to half of the toal ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. - Common
MRL-075 Hyozanryu - dragon - Level 7 - 2100/2800 - Rare
MRL-076 Toon World - continuous magic - This card is activated by paying 1000 of your Life Points. - Super Rare
MRL-077 Cyber Jar - effect rock - Level 3 - 900/900 - FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not draw) 5 cards from the top of their respective decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face -up Attack Position or in face-down Defense Position. The rest of the cards picked up are place in the player's hands. - Rare
MRL-078 Banisher of the Light - effect fairy - Level 3 - 100/2000 - As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play. - Super Rare
MRL-079 Giant Rat - effect beast - Level 4 - 1400/1450 - When this card is sent to the graveyard as a result of battle, you may select 1 EARTH monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-080 Senju of the Thousand Hands - effect fairy - Level 4 - 1400/1000 - When this card is summoned to the field(excluding Special
Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. - Rare
MRL-081 UFO turtle - effect machine - Level 4 - 1400/1200 - When this card is sent to the graveyard as a result of battle, you may select 1 FIRE monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-082 Flash Assailant - effect fiend - Level 4 - 2000/2000 - Decrease the ATK and DEF of this card by 400 points for every card in your hand.
- Common
MRL-083 Karate Man - effect warrior - Level 3 - 1000/1000 - Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. - Rare
MRL-084 Dark Zebra - effect beast - Level 4 - 1800/400 - If this is the only card in your control during your standby phase, it is automatically placed in Defence Position. You cannot change the position of this card during the same turn. - Common
MRL-085 Giant Germ - effect fiend - Level 2 - 1000/100 - When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damageto your opponents Life Points. You can also take cards with the same name from your Deck and Special Summon them to the field in face-up Attack Position Then Deck is then shuffled. - Rare
MRL-086 Nimble Momonga - effect beast - Level 2 - 1000/100 - When this card is sent to the graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. - Rare
MRL-087 Spear Cretin - effect fiend - Level 2 - 500/500 - FLIP After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and special summon it on the field in face-up Attack Position or face down in Defense Position (no Tribute is required for monsters of Level 5 or more) - Common
MRL-088 Shining Angel - effect fairy - Level 4 - 1400/800 - When this card is sent to the graveyard as a result of battle, you may select 1 LIGHT monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-089 Boar Soldier - effect beast-warrior - Level 4 - 2000/500 - This card can only be summoned by a Flip Summon. If summoned by a normal summon, the card is destroyed. If your opponent has 1 or monsters under his/her control, the ATK of this monster is decreased by 1000 points. - Common
MRL-090 Mother Grizzly - effect beast-warrior - Level 4 - 1400/1000 - When this card is sent to the graveyard as a result of battle, you may select 1 WATER monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-091 Flying Kamakiri #1 - effect insect - Level 4 - 1400/900 - When this card is sent to the graveyard as a result of battle, you may select 1 FIRE monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-092 Ceremonial Bell - effect spellcaster - Level 3 - 0/1850 - As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. - Common
MRL-093 Sonic Bird - effect winged beast - Level 4 - 1400/1000 - When this card is summoned (excluding special summon) you may move 1 Ritual Magic Card from your Deck to your Hand. - common
MRL-094 Mystic Tomato - effect plant - Level 4 - 1400/1100 When this card is sent to the graveyard as a result of battle, you may select 1 DARK monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-095 Kotodama - effect fairy - Level 3 - 0/1600 - As long as this card remains face up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed. - Common
MRL-096 Gaia Power - field magic - Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-097 Umiiruka - Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-098 Molten Destruction - Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-099 - Rising Air Current - Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-100 Luminous Spark - Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-101 Mystic Plasma Zone - Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-102 Messenger of Peace - You must pay 100 Life Points at each of your standby phases. If you cannot pay, this card is destroyed.
All monsters with an ATK of 1500 points or higher cannot attack. - Super Rare
MRL-103 Serpent Night Dragon - dragon - Level 7 - 2350/2400 - Secret Rare
FIN